2026 Panini Baseball Stars And Stripes Prizm

Break Analyzer Report

14872Total cards
6109Hits
12044Numbered
24101-of-1s
11Teams

Your break

2026 Panini Baseball Stars And Stripes Prizm

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 117U National Team Development Program4879
  2. 2USA Baseball 16U4879
  3. 3USA Baseball Collegiate National Team3108

Most numbered

Most serial-numbered cards
  1. 117U National Team Development Program3983
  2. 2USA Baseball 16U3983
  3. 3USA Baseball Collegiate National Team2493

Most 1/1s

Most one-of-one cards
  1. 117U National Team Development Program792
  2. 2USA Baseball 16U792
  3. 3USA Baseball Collegiate National Team534

Most autos

Most autograph cards
  1. 117U National Team Development Program1438
  2. 2USA Baseball 16U1438
  3. 3USA Baseball 13U850

Most hits

Autos + relics + 1/1s combined
  1. 117U National Team Development Program2077
  2. 2USA Baseball 16U2077
  3. 3USA Baseball Collegiate National Team1135

Fewest total cards

Teams least likely to appear
  1. 1USA Baseball 17U National Team Development Program11
  2. 2U-18 Baseball-USA11
  3. 3USA Baseball 12U National Team738

Best hit density

Most hits per 100 cards
  1. 1USA Baseball 13U89/100
  2. 214U Athlete Development Program89/100
  3. 317U National Team Development Program42.6/100

Hidden value

Hit share beats card share by 2+ points
  1. 1USA Baseball 13U+9.4pp
  2. 214U Athlete Development Program+9.4pp

Top players in this break

Most hits across every team
  1. 1AJ Gracia — USA Baseball Collegiate National Team59
  2. 2Jared Grindlinger — USA Baseball 18U National Team59
  3. 3Roch Cholowsky — USA Baseball Collegiate National Team58

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
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1/1s info
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17U National Team Development Program4879398320771438140079232.8%34%7923317718012164459301740000075000044400000000014800000014602224427170219022700747474
USA Baseball 16U4879398320771438140079232.8%34%7923317718012164459301740000075000044400000000014800000014602224427170219022700747474
USA Baseball Collegiate National Team31082493113568755053420.9%18.6%5343317113974304266235001814402012299112120110681011111041102281037972175026343434
USA Baseball 18U National Team2100167883957740034014.1%13.7%340453238933028972300220025210192080121011004611000178069185020461105200232323
USA Baseball Collegiate National Team Training Camp14141078312155101879.5%5.1%1870203000001260030000003000001240000000006000000033090940160091030303030
USA Baseball 15U National Team140811455424003901879.5%8.9%187181231243115011640721101002100313123210110001400020004206012202040060200202020
USA Baseball 13U12051077107285010002748.1%17.5%27416350636662255410000010000104000000000200000051031535050520300111
14U Athlete Development Program12051077107285010002748.1%17.5%27416350636662255410000010000104000000000200000051031535050520300111
USA Baseball 12U National Team7385761265400905%2.1%900001800005400180000018000072000000000360000001805454003605400181818
USA Baseball 17U National Team Development Program118300030.1%0%300000000200000000000001000000000000000000010000100000
U-18 Baseball-USA118300030.1%0%300000000200000000000001000000000000000000010000100000
3 more below
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.