- 1Indiana Fever580
- 2Seattle Storm559
- 3Minnesota Lynx533
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Indiana Fever404
- 2Seattle Storm403
- 3Minnesota Lynx390
- 1Minnesota Lynx60
- 2Seattle Storm60
- 3Indiana Fever59
- 1Minnesota Lynx90
- 2Indiana Fever87
- 3Seattle Storm83
- 1Minnesota Lynx195
- 2Seattle Storm194
- 3Indiana Fever186
- 1No NBA Team3
- 2Sacramento Monarchs18
- 3Detroit Shock18
- 1Sacramento Monarchs100/100
- 2Detroit Shock100/100
- 3Houston Comets100/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Caitlin Clark — Indiana Fever27
- 2Arike Ogunbowale — Dallas Wings24
- 3Angel Reese — Chicago Sky24
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Indiana Fever | 580 | 404 | 186 | 87 | 60 | 6 | 59 | 9.8% | 10.2% | 59 | 24 | 52 | 7 | 9 | 62 | 10 | 0 | 38 | 21 | 53 | 7 | 13 | 7 | 42 | 0 | |
| Seattle Storm | 559 | 403 | 194 | 83 | 72 | 46 | 60 | 9.4% | 10.6% | 60 | 31 | 49 | 11 | 9 | 59 | 12 | 0 | 37 | 17 | 45 | 11 | 17 | 11 | 34 | 0 | |
| Minnesota Lynx | 533 | 390 | 195 | 90 | 66 | 0 | 60 | 9% | 10.7% | 60 | 30 | 50 | 10 | 10 | 51 | 11 | 0 | 35 | 15 | 46 | 10 | 20 | 10 | 30 | 2 | |
| New York Liberty | 513 | 370 | 138 | 54 | 48 | 0 | 50 | 8.7% | 7.5% | 50 | 22 | 42 | 8 | 6 | 53 | 8 | 1 | 32 | 18 | 63 | 8 | 13 | 8 | 36 | 2 | |
| Washington Mystics | 497 | 349 | 153 | 79 | 41 | 181 | 50 | 8.4% | 8.4% | 50 | 25 | 42 | 8 | 7 | 50 | 8 | 0 | 34 | 17 | 42 | 8 | 16 | 8 | 34 | 0 | |
| Chicago Sky | 495 | 353 | 154 | 65 | 54 | 138 | 51 | 8.4% | 8.4% | 51 | 25 | 42 | 9 | 7 | 55 | 9 | 0 | 32 | 16 | 42 | 9 | 15 | 9 | 32 | 0 | |
| Dallas Wings | 452 | 323 | 100 | 29 | 36 | 92 | 44 | 7.6% | 5.5% | 44 | 19 | 36 | 8 | 3 | 49 | 6 | 0 | 29 | 18 | 45 | 8 | 14 | 8 | 36 | 0 | |
| Los Angeles Sparks | 441 | 302 | 119 | 55 | 36 | 46 | 40 | 7.4% | 6.5% | 40 | 16 | 35 | 5 | 6 | 50 | 6 | 0 | 29 | 18 | 41 | 5 | 10 | 5 | 36 | 0 | |
| Las Vegas Aces | 423 | 302 | 114 | 45 | 36 | 0 | 44 | 7.1% | 6.2% | 44 | 19 | 37 | 7 | 5 | 42 | 6 | 0 | 27 | 15 | 41 | 7 | 12 | 7 | 30 | 3 | |
| Atlanta Dream | 389 | 285 | 124 | 45 | 48 | 46 | 44 | 6.6% | 6.8% | 44 | 21 | 36 | 8 | 5 | 39 | 8 | 0 | 25 | 12 | 35 | 8 | 12 | 8 | 24 | 0 | |
| Phoenix Mercury | 368 | 264 | 130 | 69 | 36 | 0 | 39 | 6.2% | 7.1% | 39 | 22 | 32 | 7 | 7 | 37 | 6 | 0 | 26 | 11 | 29 | 7 | 12 | 7 | 22 | 0 | |
| Golden State Valkyries | 335 | 245 | 73 | 10 | 36 | 40 | 34 | 5.7% | 4% | 34 | 15 | 27 | 7 | 1 | 35 | 6 | 0 | 21 | 13 | 33 | 7 | 13 | 7 | 26 | 0 | |
| Connecticut Sun | 286 | 206 | 91 | 47 | 24 | 92 | 29 | 4.8% | 5% | 29 | 15 | 24 | 5 | 5 | 31 | 4 | 0 | 19 | 9 | 24 | 5 | 12 | 5 | 18 | 1 | |
| Sacramento Monarchs | 18 | 12 | 18 | 18 | 0 | 0 | 2 | 0.3% | 1% | 2 | 2 | 2 | 0 | 2 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Detroit Shock | 18 | 12 | 18 | 18 | 0 | 0 | 2 | 0.3% | 1% | 2 | 2 | 2 | 0 | 2 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Houston Comets | 18 | 12 | 18 | 18 | 0 | 0 | 2 | 0.3% | 1% | 2 | 2 | 2 | 0 | 2 | 2 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| No NBA Team | 3 | 0 | 3 | 3 | 0 | 0 | 0 | 0.1% | 0.2% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Break total | 5928 | 4232 | 1828 | 815 | 593 | 687 | 610 | 100% | 100% | 610 | 290 | 510 | 100 | 86 | 619 | 100 | 1 | 390 | 200 | 539 | 100 | 179 | 100 | 400 | 8 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
