2025 Panini Basketball Wnba Impeccable

Break Analyzer Report

1966Total cards
964Hits
1966Numbered
3241-of-1s
17Teams

Your break

2025 Panini Basketball Wnba Impeccable

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Minnesota Lynx209
  2. 2Indiana Fever205
  3. 3Seattle Storm201

Most numbered

Most serial-numbered cards
  1. 1Minnesota Lynx209
  2. 2Indiana Fever205
  3. 3Seattle Storm201

Most 1/1s

Most one-of-one cards
  1. 1Indiana Fever36
  2. 2Minnesota Lynx34
  3. 3Seattle Storm33

Most autos

Most autograph cards
  1. 1Indiana Fever91
  2. 2Las Vegas Aces86
  3. 3Minnesota Lynx83

Most hits

Autos + relics + 1/1s combined
  1. 1Indiana Fever110
  2. 2Minnesota Lynx104
  3. 3Las Vegas Aces99

Fewest total cards

Teams least likely to appear
  1. 1Detroit Shock17
  2. 2No Team25
  3. 3Sacramento Monarchs28

Best hit density

Most hits per 100 cards
  1. 1No Team100/100
  2. 2Houston Comets72.5/100
  3. 3Detroit Shock70.6/100

Hidden value

Hit share beats card share by 2+ points

No hidden-value teams in this break — hit share tracks card share closely across the board.

Top players in this break

Most hits across every team
  1. 1A'ja Wilson — Las Vegas Aces38
  2. 2Breanna Stewart — New York Liberty30
  3. 3Caitlin Clark — Indiana Fever30

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/3 info
/4 info
/5 info
/6 info
/7 info
/8 info
/9 info
/10 info
/11 info
/12 info
/13 info
/14 info
/15 info
/16 info
/17 info
/18 info
/19 info
/20 info
/21 info
/22 info
/23 info
/24 info
/25 info
/30 info
/31 info
/35 info
/36 info
/38 info
/40 info
/41 info
/42 info
/45 info
/48 info
/49 info
/53 info
/75 info
/81 info
/97 info
/99 info
Minnesota Lynx209209104832303410.6%10.8%3431213110330001100110500123400500100002220100017
Indiana Fever205205110912703610.4%11.4%3640504903401001500016011133002009000018090016
Seattle Storm20120189672403310.2%9.2%3341105110330020140000610003200100110000180110017
New York Liberty19719790682103310%9.3%33302038031000013010060001231101008001018080017
Las Vegas Aces1651659986300288.4%10.3%284030470270000120000301222801800700001317007
Los Angeles Sparks1621628874230278.2%9.1%273040371270000800006010026007006000019060011
Phoenix Mercury1461467156220247.4%7.4%244020460241000700001000025006006000018060012
Chicago Sky1241246251300196.3%6.4%19512067019000012000031000190000070000807008
Dallas Wings1131134531140205.7%4.7%20204027017000011010040001170030070000607103
Atlanta Dream98983321140155%3.4%1520302601500007000030000150000160100806008
Washington Mystics91913425140134.6%3.5%1321002801300008000050000130000080000508005
Golden State Valkyries686810000103.5%1%1000100801000008000010000100000080000208002
Connecticut Sun6666363180103.4%3.7%1010001501000006000000000100101051000505005
Houston Comets515137351092.6%3.8%9210102080000210002010070020020000502013
Sacramento Monarchs282819170051.4%2%5100000060000000001000050000000000500005
No Team252525250051.3%2.6%5000000050000000000000050000000000500005
Detroit Shock171712110030.9%1.2%3010000030000000001000030000000000300003
9 more below
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.