2020 Panini Soccer Impeccable 20 21

Break Analyzer Report

3647Total cards
1415Hits
3647Numbered
9131-of-1s
20Teams

Your break

2020 Panini Soccer Impeccable 20 21

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Manchester United305
  2. 2Arsenal236
  3. 3Chelsea FC226

Most numbered

Most serial-numbered cards
  1. 1Manchester United305
  2. 2Arsenal236
  3. 3Chelsea FC226

Most 1/1s

Most one-of-one cards
  1. 1Manchester United63
  2. 2Wolverhampton Wanderers54
  3. 3Fulham53

Most autos

Most autograph cards
  1. 1Manchester United70
  2. 2Arsenal55
  3. 3Chelsea FC45

Most hits

Autos + relics + 1/1s combined
  1. 1Manchester United130
  2. 2Arsenal95
  3. 3Chelsea FC94

Fewest total cards

Teams least likely to appear
  1. 1Sheffield United130
  2. 2West Ham United131
  3. 3Everton144

Best hit density

Most hits per 100 cards
  1. 1Leicester City45.6/100
  2. 2Manchester City45.4/100
  3. 3Burnley43.8/100

Hidden value

Hit share beats card share by 2+ points

No hidden-value teams in this break — hit share tracks card share closely across the board.

Top players in this break

Most hits across every team
  1. 1Kieran Tierney — Arsenal21
  2. 2James Ward-Prowse — Southampton18
  3. 3Chris Wood — Burnley18

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
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/99 info
Manchester United305305130704610638.4%9.2%6311455121204104102201500038511160017040202000000011110020
Arsenal2362369555230496.5%6.7%49758343120330301300050102640014006030200100020000000023
Chelsea FC2262269445370486.2%6.6%487242820213003011000500128500160011030400000000000110022
Wolverhampton Wanderers22222289412210546.1%6.3%54714276161310400001020002540015103041600000001100000016
Liverpool FC21221289353420415.8%6.3%4111553131202805012010410023400100010050210000000010000015
Burnley2032038930370395.6%6.3%39954303521271300100040002440090010030200001000000000016
Southampton1991998535334515.5%6%51825216071270300200030102140012004030600000000000000012
Tottenham Hotspur18718768252410385.1%4.8%3861421202026040020029000254007006040200002000000001118
Manchester City17417479413610374.8%5.6%37425223030250401100030002140010003140200010200000000016
Leicester City1711717829244364.7%5.5%3653526213122041010013000204005008040200000100000000013
Crystal Palace1701706116510444.7%4.3%4481419606220030000000000184001101603060000000000000116
Newcastle United17017047204454.7%3.3%459141770602003000000500015400900603060000000001000009
West Bromwich Albion157157566014514.3%4%51103411918015040000000000104001000204080000000000000003
Aston Villa15515552108514.3%3.7%5191411901001504000000000094001100204090000000000000002
Fulham15315358600534.2%4.1%53101411100100130200000000001140011000020100000000000000001
Brighton & Hove Albion15115149824424.1%3.5%427151560601803000000000016400800503060000000000000006
Leeds United15115153004534.1%3.7%53101410100100130300000000001040010000030100000000000000000
Everton144144548234353.9%3.8%359341632311703000000200015400600803030000000000000007
West Ham United13113144004443.6%3.1%44824108180120300000000008400800003080000000000000000
Sheffield United13013045778393.6%3.2%39614106060160500000000009400800105060000000000000004
12 more below
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.