- 1Ulsan Hyundai208
- 2Jeonbuk Hyundai Motors198
- 3Pohang Steelers195
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Ulsan Hyundai141
- 2Jeonbuk Hyundai Motors136
- 3Pohang Steelers132
- 1Ulsan Hyundai25
- 2Jeonbuk Hyundai Motors24
- 3Pohang Steelers23
- 1Ulsan Hyundai54
- 2Jeonbuk Hyundai Motors48
- 3Suwon Samsung Bluewings42
- 1Ulsan Hyundai70
- 2Jeonbuk Hyundai Motors64
- 3Suwon Samsung Bluewings58
- 1No Team4
- 2Bucheon FC 19959
- 3K League9
- 1POSCO Atoms46.7/100
- 2Seongnam Ilhwa Chunma46.7/100
- 3Jeonnam Dragons FC46.7/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Asnawi Mangkualam — Jeonnam Dragons FC7
- 2Ban-Suk Oh — Incheon United FC7
- 3Bit-Garam Yoon — Suwon FC7
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ulsan Hyundai | 208 | 141 | 70 | 54 | 0 | 0 | 25 | 8.8% | 10.1% | 25 | 25 | 25 | 25 | 9 | 16 | 16 | |
| Jeonbuk Hyundai Motors | 198 | 136 | 64 | 48 | 0 | 0 | 24 | 8.4% | 9.2% | 24 | 24 | 24 | 24 | 8 | 16 | 16 | |
| Pohang Steelers | 195 | 132 | 53 | 36 | 0 | 0 | 23 | 8.2% | 7.7% | 23 | 23 | 23 | 23 | 6 | 17 | 17 | |
| Suwon Samsung Bluewings | 192 | 131 | 58 | 42 | 0 | 0 | 23 | 8.1% | 8.4% | 23 | 23 | 23 | 23 | 7 | 16 | 16 | |
| Incheon United FC | 176 | 120 | 51 | 36 | 0 | 0 | 21 | 7.4% | 7.4% | 21 | 21 | 21 | 21 | 6 | 15 | 15 | |
| Daejeon Hana Citizen | 176 | 120 | 51 | 36 | 0 | 0 | 21 | 7.4% | 7.4% | 21 | 21 | 21 | 21 | 6 | 15 | 15 | |
| Daegu FC | 176 | 120 | 51 | 36 | 0 | 0 | 21 | 7.4% | 7.4% | 21 | 21 | 21 | 21 | 6 | 15 | 15 | |
| FC Seoul | 172 | 115 | 45 | 30 | 0 | 0 | 20 | 7.3% | 6.5% | 20 | 20 | 20 | 20 | 5 | 15 | 15 | |
| Gangwon FC | 170 | 115 | 45 | 30 | 0 | 0 | 20 | 7.2% | 6.5% | 20 | 20 | 20 | 20 | 5 | 15 | 15 | |
| Jeju United | 170 | 115 | 45 | 30 | 0 | 0 | 20 | 7.2% | 6.5% | 20 | 20 | 20 | 20 | 5 | 15 | 15 | |
| Gwangju FC | 170 | 115 | 45 | 30 | 0 | 0 | 20 | 7.2% | 6.5% | 20 | 20 | 20 | 20 | 5 | 15 | 15 | |
| Suwon FC | 165 | 110 | 39 | 24 | 0 | 0 | 19 | 7% | 5.6% | 19 | 19 | 19 | 19 | 4 | 15 | 15 | |
| Ulsan Hyundai Horang-i | 39 | 28 | 15 | 12 | 0 | 0 | 5 | 1.6% | 2.2% | 5 | 5 | 5 | 5 | 2 | 3 | 3 | |
| POSCO Atoms | 30 | 22 | 14 | 12 | 0 | 0 | 4 | 1.3% | 2% | 4 | 4 | 4 | 4 | 2 | 2 | 2 | |
| Cheonan City FC | 18 | 12 | 2 | 0 | 0 | 0 | 2 | 0.8% | 0.3% | 2 | 2 | 2 | 2 | 0 | 2 | 2 | |
| Seongnam FC | 16 | 11 | 7 | 6 | 0 | 0 | 2 | 0.7% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| Seongnam Ilhwa Chunma | 15 | 11 | 7 | 6 | 0 | 0 | 2 | 0.6% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| Jeonnam Dragons FC | 15 | 11 | 7 | 6 | 0 | 0 | 2 | 0.6% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| Seoul E-Land FC | 15 | 11 | 7 | 6 | 0 | 0 | 2 | 0.6% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| Bucheon SK | 15 | 11 | 7 | 6 | 0 | 0 | 2 | 0.6% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| POSCO Dolphins | 15 | 11 | 7 | 6 | 0 | 0 | 2 | 0.6% | 1% | 2 | 2 | 2 | 2 | 1 | 1 | 1 | |
| Bucheon FC 1995 | 9 | 6 | 1 | 0 | 0 | 0 | 1 | 0.4% | 0.1% | 1 | 1 | 1 | 1 | 0 | 1 | 1 | |
| K League | 9 | 6 | 1 | 0 | 0 | 0 | 1 | 0.4% | 0.1% | 1 | 1 | 1 | 1 | 0 | 1 | 1 | |
| No Team | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0.2% | 0% | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Break total | 2368 | 1610 | 692 | 492 | 0 | 0 | 282 | 100% | 100% | 282 | 282 | 282 | 282 | 82 | 200 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
