- 1Germany815
- 2Italy796
- 3Argentina768
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Germany547
- 2Italy521
- 3Argentina503
- 1Argentina112
- 2Germany111
- 3Italy110
- 1Italy118
- 2United States (WNT)112
- 3France90
- 1Italy212
- 2Germany174
- 3England172
- 1Republic of Ireland2
- 2Cymru20
- 3Sweden27
- 1Republic of Ireland100/100
- 2Sweden66.7/100
- 3Cymru55/100
- 1United States (WNT)+2.9pp
- 2Italy+2.4pp
- 1Darwin Nunez — Uruguay16
- 2Erling Haaland — Norway16
- 3Julian Alvarez — Argentina16
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Germany | 815 | 547 | 174 | 73 | 0 | 117 | 111 | 9.1% | 9.3% | 111 | 3 | 46 | 0 | 19 | 73 | 0 | 92 | 42 | 1 | 0 | 100 | 19 | 19 | 19 | 3 | |
| Italy | 796 | 521 | 212 | 118 | 0 | 0 | 110 | 8.9% | 11.3% | 110 | 2 | 35 | 2 | 16 | 75 | 0 | 85 | 45 | 0 | 3 | 100 | 16 | 16 | 16 | 0 | |
| Argentina | 768 | 503 | 135 | 32 | 0 | 45 | 112 | 8.6% | 7.2% | 112 | 1 | 34 | 0 | 17 | 73 | 0 | 90 | 36 | 0 | 0 | 88 | 17 | 17 | 17 | 1 | |
| England | 756 | 493 | 172 | 79 | 0 | 0 | 103 | 8.4% | 9.2% | 103 | 3 | 34 | 0 | 16 | 69 | 1 | 87 | 39 | 0 | 0 | 93 | 16 | 16 | 16 | 0 | |
| France | 704 | 467 | 171 | 90 | 0 | 0 | 95 | 7.8% | 9.1% | 95 | 3 | 38 | 1 | 16 | 59 | 0 | 76 | 40 | 0 | 0 | 91 | 16 | 16 | 16 | 0 | |
| United States | 676 | 455 | 138 | 54 | 0 | 57 | 93 | 7.5% | 7.4% | 93 | 4 | 32 | 0 | 16 | 59 | 0 | 79 | 37 | 0 | 0 | 86 | 16 | 16 | 16 | 1 | |
| Portugal | 649 | 431 | 124 | 40 | 0 | 0 | 92 | 7.2% | 6.6% | 92 | 0 | 31 | 0 | 15 | 59 | 0 | 75 | 34 | 0 | 0 | 80 | 15 | 15 | 15 | 0 | |
| United States (WNT) | 527 | 349 | 164 | 112 | 0 | 78 | 67 | 5.9% | 8.7% | 67 | 1 | 23 | 0 | 11 | 45 | 0 | 52 | 36 | 1 | 0 | 78 | 11 | 11 | 11 | 2 | |
| Colombia | 516 | 340 | 82 | 8 | 0 | 192 | 76 | 5.7% | 4.4% | 76 | 1 | 22 | 0 | 11 | 53 | 0 | 63 | 22 | 0 | 0 | 55 | 11 | 11 | 11 | 4 | |
| Mexico | 495 | 329 | 72 | 0 | 0 | 198 | 72 | 5.5% | 3.8% | 72 | 0 | 22 | 0 | 11 | 50 | 0 | 60 | 22 | 0 | 0 | 55 | 11 | 11 | 11 | 4 | |
| Senegal | 423 | 287 | 54 | 0 | 0 | 162 | 54 | 4.7% | 2.9% | 54 | 0 | 22 | 0 | 11 | 32 | 0 | 54 | 22 | 0 | 0 | 55 | 11 | 11 | 11 | 4 | |
| Norway | 405 | 267 | 76 | 24 | 0 | 90 | 55 | 4.5% | 4% | 55 | 0 | 19 | 0 | 9 | 37 | 0 | 48 | 21 | 0 | 0 | 49 | 9 | 9 | 9 | 2 | |
| Uruguay | 393 | 258 | 91 | 40 | 0 | 57 | 60 | 4.4% | 4.8% | 60 | 1 | 19 | 1 | 8 | 38 | 0 | 44 | 18 | 0 | 0 | 44 | 8 | 8 | 8 | 1 | |
| Nigeria | 393 | 259 | 66 | 16 | 0 | 90 | 52 | 4.4% | 3.5% | 52 | 0 | 18 | 0 | 9 | 34 | 0 | 49 | 20 | 0 | 0 | 48 | 9 | 9 | 9 | 2 | |
| Serbia | 341 | 230 | 74 | 32 | 0 | 39 | 46 | 3.8% | 3.9% | 46 | 0 | 17 | 0 | 8 | 30 | 0 | 38 | 20 | 0 | 1 | 45 | 8 | 8 | 8 | 1 | |
| Korea Republic | 271 | 181 | 41 | 8 | 0 | 0 | 34 | 3% | 2.2% | 34 | 0 | 14 | 0 | 7 | 20 | 0 | 33 | 15 | 0 | 0 | 37 | 7 | 7 | 7 | 0 | |
| Sweden | 27 | 15 | 18 | 16 | 0 | 0 | 4 | 0.3% | 1% | 4 | 1 | 2 | 0 | 0 | 4 | 0 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | |
| Cymru | 20 | 12 | 11 | 8 | 0 | 0 | 4 | 0.2% | 0.6% | 4 | 0 | 0 | 0 | 0 | 4 | 0 | 1 | 1 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | |
| Republic of Ireland | 2 | 1 | 2 | 2 | 0 | 0 | 1 | 0% | 0.1% | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Break total | 8977 | 5945 | 1877 | 752 | 0 | 1125 | 1241 | 100% | 100% | 1241 | 20 | 428 | 4 | 200 | 814 | 1 | 1027 | 471 | 2 | 4 | 1108 | 200 | 200 | 200 | 25 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
