2025 Panini Soccer Absolute K League

Break Analyzer Report

2269Total cards
1197Hits
2094Numbered
7491-of-1s
22Teams

Your break

2025 Panini Soccer Absolute K League

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1FC Pohang Steelers214
  2. 2FC Seoul199
  3. 3Daejeon HanaCitizen189

Most numbered

Most serial-numbered cards
  1. 1FC Pohang Steelers199
  2. 2FC Seoul183
  3. 3Daejeon HanaCitizen172

Most 1/1s

Most one-of-one cards
  1. 1FC Pohang Steelers71
  2. 2FC Seoul66
  3. 3Daejeon HanaCitizen64

Most autos

Most autograph cards
  1. 1FC Pohang Steelers54
  2. 2FC Seoul42
  3. 3Jeonbuk Hyundai Motors30

Most hits

Autos + relics + 1/1s combined
  1. 1FC Pohang Steelers122
  2. 2FC Seoul107
  3. 3Daejeon HanaCitizen95

Fewest total cards

Teams least likely to appear
  1. 1POSCO Atoms1
  2. 2Busan IPARK6
  3. 3Ulsan Hyundai Horang-i6

Best hit density

Most hits per 100 cards
  1. 1Ulsan Hyundai FC100/100
  2. 2Bucheon SK100/100
  3. 3Daejeon Citizen100/100

Hidden value

Hit share beats card share by 2+ points

No hidden-value teams in this break — hit share tracks card share closely across the board.

Top players in this break

Most hits across every team
  1. 1Seon-Min Moon — FC Seoul12
  2. 2Hyun-woo Chae — FC Anyang11
  3. 3Jae-Sang Jeong — Daegu FC11

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/2 info
/3 info
/4 info
/5 info
/6 info
/7 info
/10 info
/11 info
/14 info
/15 info
/16 info
/20 info
/25 info
/30 info
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/49 info
/75 info
/99 info
FC Pohang Steelers21419912254833719.4%10.2%7155521002900623151514107
FC Seoul19918310742822668.8%8.9%66465190125114369301497
Daejeon HanaCitizen1891729530822648.3%7.9%642421711280050313041396
Jeonbuk Hyundai Motors1771609130822607.8%7.6%603331500280040311131286
Gangwon FC1681548830822577.4%7.4%570001500250070314251286
FC Anyang16615286241222577.3%7.2%570601406250000214001387
Daegu FC1621488224822567.1%6.9%560001400240060214061286
Gwangju FC1611488224822567.1%6.9%562221400230140212041286
Ulsan HD FC1591447718822567%6.4%560001300240050412131286
Suwon FC1581468124822557%6.8%550001400230060412241286
Jeju SK FC1581468124822557%6.8%551111400220150312141286
Gimcheon Sangmu FC1581468124822557%6.8%550001400230060214061286
Team K League929223000234.1%1.9%23000000230000000023023
Seongnam Ilhwa Chunma191818180030.8%1.5%3111300300202200000
Suwon Samsung Bluewings191818180030.8%1.5%3333300000030000000
Ulsan Hyundai FC181818180030.8%1.5%3333300000030000000
Incheon United FC15141164030.7%0.9%3111100200010000202
Bucheon SK121212120020.5%1%2222200100010000000
Daejeon Citizen121212120020.5%1%2222200000020000000
Busan IPARK66660010.3%0.5%1111100000010000000
Ulsan Hyundai Horang-i66660010.3%0.5%1111100000010000000
POSCO Atoms10000000%0%0000000000000000000
14 more below
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.