Most total cards
Teams projected to receive the most cards
- 1Mexico907
No hidden-value teams in this break — hit share tracks card share closely across the board.
Team | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Mexico | 907 | 682 | 205 | 119 | 0 | 0 | 126 | 100% | 100% | 126 | 1 | 93 | 118 | 86 | 86 | 86 | 86 | |
| Break total | 907 | 682 | 205 | 119 | 0 | 0 | 126 | 100% | 100% | 126 | 1 | 93 | 118 | 86 | 86 | 86 | 86 | |
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.