2026 Panini Soccer Revolution K League

Break Analyzer Report

1875Total cards
425Hits
1225Numbered
2751-of-1s
19Teams

Your break

2026 Panini Soccer Revolution K League

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1FC Seoul159
  2. 2FC Pohang Steelers156
  3. 3Gwangju FC156

Most numbered

Most serial-numbered cards
  1. 1FC Seoul105
  2. 2FC Pohang Steelers102
  3. 3Bucheon FC 1995102

Most 1/1s

Most one-of-one cards
  1. 1Jeonbuk Hyundai Motors23
  2. 2FC Seoul23
  3. 3Ulsan HD FC23

Most autos

Most autograph cards
  1. 1Jeonbuk Hyundai Motors21
  2. 2FC Seoul21
  3. 3Ulsan HD FC21

Most hits

Autos + relics + 1/1s combined
  1. 1Jeonbuk Hyundai Motors37
  2. 2FC Seoul37
  3. 3Ulsan HD FC37

Fewest total cards

Teams least likely to appear
  1. 1Seongnam FC1
  2. 2Team Logo2
  3. 3Daegu FC6

Best hit density

Most hits per 100 cards
  1. 1Busan IPARK50/100
  2. 2Jeonnam Dragons FC44.4/100
  3. 3Jeonbuk Hyundai Motors24.2/100

Hidden value

Hit share beats card share by 2+ points

No hidden-value teams in this break — hit share tracks card share closely across the board.

Top players in this break

Most hits across every team
  1. 1Bitgaram Yoon — Bucheon FC 19955
  2. 2Dong-Jun Kim — Jeju SK FC5
  3. 3Jin-Su Kim — FC Seoul5

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/5 info
/10 info
/25 info
/39 info
/49 info
/75 info
/99 info
FC Seoul1591053721014238.5%8.7%239923616910
FC Pohang Steelers1561023418025228.3%8%22992261699
Gwangju FC1561023418022228.3%8%22992261699
Bucheon FC 19951551023418014228.3%8%229922416911
Jeonbuk Hyundai Motors1531013721011238.2%8.7%23882371688
Ulsan HD FC1531013721014238.2%8.7%23882361689
Daejeon HanaCitizen150983418011228%8%22882261688
Incheon United FC150983418014228%8%22882261688
FC Anyang149983418011227.9%8%22882251689
Gangwon FC149983418011227.9%8%22882261688
Jeju SK FC144953318011217.7%7.8%21882161588
Gimcheon Sangmu FC12682261200186.7%6.1%18771841477
Suwon Samsung Bluewings39226001162.1%1.4%61160611
Seoul E-Land FC106200020.5%0.5%20020200
Jeonnam Dragons FC96430020.5%0.9%20021100
Busan IPARK86430020.4%0.9%20020101
Daegu FC63100010.3%0.2%10010100
Team Logo20000000.1%0%00000000
Seongnam FC10000000.1%0%00000000
11 more below
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.