- 1Legend1460
- 2Raw1039
- 3NXT 2.01030
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend986
- 2NXT 2.0765
- 3Raw764
- 1Legend231
- 2Raw177
- 3NXT 2.0172
- 1Legend290
- 2Raw216
- 3SmackDown174
- 1Legend448
- 2Raw332
- 3NXT 2.0276
- 1NXT17
- 2NXT UK152
- 3WWE170
- 1NXT UK38.2/100
- 2SmackDown32.4/100
- 3Raw32/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Kurt Angle — Legend17
- 2Trish Stratus — Legend15
- 3Joaquin Wilde — NXT 2.015
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 1460 | 986 | 448 | 290 | 0 | 0 | 231 | 31.2% | 31.3% | 231 | 0 | 231 | 36 | 122 | 0 | 244 | 122 | |
| Raw | 1039 | 764 | 332 | 216 | 34 | 28 | 177 | 22.2% | 23.2% | 177 | 2 | 175 | 25 | 102 | 0 | 194 | 89 | |
| NXT 2.0 | 1030 | 765 | 276 | 143 | 6 | 184 | 172 | 22% | 19.3% | 172 | 8 | 167 | 25 | 95 | 2 | 205 | 91 | |
| SmackDown | 809 | 587 | 262 | 174 | 11 | 12 | 135 | 17.3% | 18.3% | 135 | 0 | 135 | 16 | 75 | 0 | 156 | 70 | |
| WWE | 170 | 121 | 54 | 35 | 0 | 0 | 28 | 3.6% | 3.8% | 28 | 0 | 28 | 3 | 15 | 0 | 32 | 15 | |
| NXT UK | 152 | 109 | 58 | 38 | 0 | 24 | 30 | 3.2% | 4.1% | 30 | 0 | 27 | 4 | 10 | 1 | 27 | 10 | |
| NXT | 17 | 12 | 2 | 0 | 0 | 0 | 2 | 0.4% | 0.1% | 2 | 0 | 2 | 1 | 2 | 0 | 3 | 2 | |
| Break total | 4677 | 3344 | 1432 | 896 | 51 | 248 | 775 | 100% | 100% | 775 | 10 | 765 | 110 | 421 | 3 | 861 | 399 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
