2022 Panini Wwe Immaculate Collection

Break Analyzer Report

2501Total cards
1754Hits
2501Numbered
5421-of-1s
6Teams

Your break

2022 Panini Wwe Immaculate Collection

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Raw862
  2. 2SmackDown637
  3. 3Legend493

Most numbered

Most serial-numbered cards
  1. 1Raw862
  2. 2SmackDown637
  3. 3Legend493

Most 1/1s

Most one-of-one cards
  1. 1Raw173
  2. 2SmackDown130
  3. 3Legend129

Most autos

Most autograph cards
  1. 1Raw410
  2. 2SmackDown255
  3. 3Legend225

Most hits

Autos + relics + 1/1s combined
  1. 1Raw631
  2. 2SmackDown453
  3. 3NXT 2.0361

Fewest total cards

Teams least likely to appear
  1. 1WWE35
  2. 2NXT UK73
  3. 3NXT 2.0443

Best hit density

Most hits per 100 cards
  1. 1NXT 2.081.5/100
  2. 2NXT UK80.8/100
  3. 3Raw73.2/100

Hidden value

Hit share beats card share by 2+ points
  1. 1NXT 2.0+2.9pp

Top players in this break

Most hits across every team
  1. 1Carmella — Raw26
  2. 2Jey Uso — SmackDown23
  3. 3Bianca Belair — Raw22

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
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/99 info
Raw8628626314105081417334.5%36%173121833805111520010100093201200011110271101292102710139
SmackDown637637453255353013025.5%25.8%1304058250290117100001146811010000000126101024210250097
Legend4934932722250012919.7%15.5%12900440000111000000003100000000100037000019043718161
NXT 2.04434433611892615610317.7%20.6%1030223161160960101010147010021111001900002115070075
NXT UK73735919350182.9%3.4%180020000170001002070500000000002000003120013
WWE353518140091.4%1%900400007000000000000000000000200000002605
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.