2022 Panini Wwe Nxt

Break Analyzer Report

3247Total cards
1397Hits
2312Numbered
4101-of-1s
7Teams

Your break

2022 Panini Wwe Nxt

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1NXT 2.01718
  2. 2NXT UK887
  3. 3Raw371

Most numbered

Most serial-numbered cards
  1. 1NXT 2.01245
  2. 2NXT UK638
  3. 3Raw250

Most 1/1s

Most one-of-one cards
  1. 1NXT 2.0228
  2. 2NXT UK104
  3. 3Raw45

Most autos

Most autograph cards
  1. 1NXT 2.0401
  2. 2NXT UK178
  3. 3Raw80

Most hits

Autos + relics + 1/1s combined
  1. 1NXT 2.0816
  2. 2NXT UK393
  3. 3Raw113

Fewest total cards

Teams least likely to appear
  1. 1Legend16
  2. 2NXT18
  3. 3WWE46

Best hit density

Most hits per 100 cards
  1. 1NXT 2.047.5/100
  2. 2NXT UK44.3/100
  3. 3Legend37.5/100

Hidden value

Hit share beats card share by 2+ points
  1. 1NXT 2.0+5.5pp

Top players in this break

Most hits across every team
  1. 1Bron Breakker — NXT 2.023
  2. 2Cameron Grimes — NXT 2.023
  3. 3Carmelo Hayes — NXT 2.023

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/10 info
/15 info
/24 info
/25 info
/49 info
/75 info
/99 info
/149 info
/199 info
NXT 2.017181245816401448022852.9%58.4%228228002981371111255959
NXT UK887638393178172010427.3%28.1%104104111458355634141
Raw37125011380004511.4%8.1%454500562633151515
SmackDown194129584000246%4.2%242400291318777
WWE46291270061.4%0.9%6600725111
NXT1812200020.6%0.1%2200212111
Legend1612650020.5%0.4%2200221111
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.