- 1NXT 2.01718
- 2NXT UK887
- 3Raw371
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1NXT 2.01245
- 2NXT UK638
- 3Raw250
- 1NXT 2.0228
- 2NXT UK104
- 3Raw45
- 1NXT 2.0401
- 2NXT UK178
- 3Raw80
- 1NXT 2.0816
- 2NXT UK393
- 3Raw113
- 1Legend16
- 2NXT18
- 3WWE46
- 1NXT 2.047.5/100
- 2NXT UK44.3/100
- 3Legend37.5/100
- 1NXT 2.0+5.5pp
- 1Bron Breakker — NXT 2.023
- 2Cameron Grimes — NXT 2.023
- 3Carmelo Hayes — NXT 2.023
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NXT 2.0 | 1718 | 1245 | 816 | 401 | 448 | 0 | 228 | 52.9% | 58.4% | 228 | 228 | 0 | 0 | 298 | 137 | 111 | 125 | 59 | 59 | |
| NXT UK | 887 | 638 | 393 | 178 | 172 | 0 | 104 | 27.3% | 28.1% | 104 | 104 | 1 | 1 | 145 | 83 | 55 | 63 | 41 | 41 | |
| Raw | 371 | 250 | 113 | 80 | 0 | 0 | 45 | 11.4% | 8.1% | 45 | 45 | 0 | 0 | 56 | 26 | 33 | 15 | 15 | 15 | |
| SmackDown | 194 | 129 | 58 | 40 | 0 | 0 | 24 | 6% | 4.2% | 24 | 24 | 0 | 0 | 29 | 13 | 18 | 7 | 7 | 7 | |
| WWE | 46 | 29 | 12 | 7 | 0 | 0 | 6 | 1.4% | 0.9% | 6 | 6 | 0 | 0 | 7 | 2 | 5 | 1 | 1 | 1 | |
| NXT | 18 | 12 | 2 | 0 | 0 | 0 | 2 | 0.6% | 0.1% | 2 | 2 | 0 | 0 | 2 | 1 | 2 | 1 | 1 | 1 | |
| Legend | 16 | 12 | 6 | 5 | 0 | 0 | 2 | 0.5% | 0.4% | 2 | 2 | 0 | 0 | 2 | 2 | 1 | 1 | 1 | 1 | |
| Break total | 3247 | 2312 | 1397 | 708 | 620 | 0 | 410 | 100% | 100% | 410 | 410 | 1 | 1 | 538 | 264 | 225 | 213 | 125 | 125 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
