2022 Panini Wwe Prizm

Break Analyzer Report

6124Total cards
1514Hits
3855Numbered
6121-of-1s
6Teams

Your break

2022 Panini Wwe Prizm

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Raw1683
  2. 2NXT 2.01494
  3. 3SmackDown1204

Most numbered

Most serial-numbered cards
  1. 1Raw1054
  2. 2NXT 2.0941
  3. 3SmackDown759

Most 1/1s

Most one-of-one cards
  1. 1Raw186
  2. 2NXT 2.0132
  3. 3SmackDown131

Most autos

Most autograph cards
  1. 1Raw342
  2. 2Legend277
  3. 3SmackDown255

Most hits

Autos + relics + 1/1s combined
  1. 1Raw443
  2. 2SmackDown318
  3. 3NXT 2.0308

Fewest total cards

Teams least likely to appear
  1. 1WWE225
  2. 2NXT UK714
  3. 3Legend837

Best hit density

Most hits per 100 cards
  1. 1Legend36.7/100
  2. 2WWE28/100
  3. 3SmackDown26.4/100

Hidden value

Hit share beats card share by 2+ points
  1. 1Legend+6.6pp

Top players in this break

Most hits across every team
  1. 1Ilja Dragunov — NXT UK18
  2. 2Big E — Raw16
  3. 3Charlotte Flair — SmackDown16

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/3 info
/8 info
/10 info
/20 info
/25 info
/49 info
/99 info
/149 info
/199 info
/299 info
Raw168310544433420018627.5%29.3%186454520432596666459045
NXT 2.014949413082480013224.4%20.3%1325959169015267675911859
SmackDown12047593182550013119.7%21%131363614731664848367236
Legend837545307277009313.7%20.3%9325251104964646255025
NXT UK71444710877005411.7%7.1%543030840653232306030
WWE225142634800273.7%4.2%275532037885105
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.