- 1Raw1683
- 2NXT 2.01494
- 3SmackDown1204
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Raw1054
- 2NXT 2.0941
- 3SmackDown759
- 1Raw186
- 2NXT 2.0132
- 3SmackDown131
- 1Raw342
- 2Legend277
- 3SmackDown255
- 1Raw443
- 2SmackDown318
- 3NXT 2.0308
- 1WWE225
- 2NXT UK714
- 3Legend837
- 1Legend36.7/100
- 2WWE28/100
- 3SmackDown26.4/100
- 1Legend+6.6pp
- 1Ilja Dragunov — NXT UK18
- 2Big E — Raw16
- 3Charlotte Flair — SmackDown16
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 1683 | 1054 | 443 | 342 | 0 | 0 | 186 | 27.5% | 29.3% | 186 | 45 | 45 | 204 | 3 | 259 | 66 | 66 | 45 | 90 | 45 | |
| NXT 2.0 | 1494 | 941 | 308 | 248 | 0 | 0 | 132 | 24.4% | 20.3% | 132 | 59 | 59 | 169 | 0 | 152 | 67 | 67 | 59 | 118 | 59 | |
| SmackDown | 1204 | 759 | 318 | 255 | 0 | 0 | 131 | 19.7% | 21% | 131 | 36 | 36 | 147 | 3 | 166 | 48 | 48 | 36 | 72 | 36 | |
| Legend | 837 | 545 | 307 | 277 | 0 | 0 | 93 | 13.7% | 20.3% | 93 | 25 | 25 | 110 | 4 | 96 | 46 | 46 | 25 | 50 | 25 | |
| NXT UK | 714 | 447 | 108 | 77 | 0 | 0 | 54 | 11.7% | 7.1% | 54 | 30 | 30 | 84 | 0 | 65 | 32 | 32 | 30 | 60 | 30 | |
| WWE | 225 | 142 | 63 | 48 | 0 | 0 | 27 | 3.7% | 4.2% | 27 | 5 | 5 | 32 | 0 | 37 | 8 | 8 | 5 | 10 | 5 | |
| Break total | 6124 | 3855 | 1514 | 1214 | 0 | 0 | 612 | 100% | 100% | 612 | 200 | 200 | 735 | 10 | 764 | 267 | 267 | 200 | 400 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
