- 1Raw445
- 2Legend395
- 3NXT 2.0395
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Raw255
- 2Legend216
- 3NXT 2.0206
- 1Raw20
- 2SmackDown12
- 3Legend9
- 1Raw100
- 2SmackDown60
- 3Legend45
- 1Raw100
- 2SmackDown60
- 3Legend45
- 1NXT UK20
- 2WWE55
- 3SmackDown340
- 1WWE27.3/100
- 2Raw22.5/100
- 3SmackDown17.6/100
- 1Raw+13.8pp
- 2SmackDown+3.8pp
- 3WWE+2.8pp
- 1AJ Styles — Raw5
- 2Alexa Bliss — Raw5
- 3Asuka — Raw5
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 445 | 255 | 100 | 100 | 0 | 0 | 20 | 27.1% | 40.8% | 20 | 52 | 57 | 52 | 37 | 37 | |
| Legend | 395 | 216 | 45 | 45 | 0 | 0 | 9 | 24% | 18.4% | 9 | 39 | 49 | 39 | 40 | 40 | |
| NXT 2.0 | 395 | 206 | 25 | 25 | 0 | 0 | 5 | 24% | 10.2% | 5 | 41 | 43 | 41 | 38 | 38 | |
| SmackDown | 340 | 190 | 60 | 60 | 0 | 0 | 12 | 20.7% | 24.5% | 12 | 38 | 42 | 38 | 30 | 30 | |
| WWE | 55 | 32 | 15 | 15 | 0 | 0 | 3 | 3.3% | 6.1% | 3 | 7 | 7 | 7 | 4 | 4 | |
| NXT UK | 20 | 10 | 0 | 0 | 0 | 0 | 0 | 1.2% | 0% | 0 | 2 | 2 | 2 | 2 | 2 | |
| Break total | 1645 | 906 | 245 | 245 | 0 | 0 | 49 | 100% | 100% | 49 | 179 | 199 | 179 | 150 | 150 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
