2022 Panini Wwe Revolution

Break Analyzer Report

1645Total cards
245Hits
906Numbered
491-of-1s
6Teams

Your break

2022 Panini Wwe Revolution

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Raw445
  2. 2Legend395
  3. 3NXT 2.0395

Most numbered

Most serial-numbered cards
  1. 1Raw255
  2. 2Legend216
  3. 3NXT 2.0206

Most 1/1s

Most one-of-one cards
  1. 1Raw20
  2. 2SmackDown12
  3. 3Legend9

Most autos

Most autograph cards
  1. 1Raw100
  2. 2SmackDown60
  3. 3Legend45

Most hits

Autos + relics + 1/1s combined
  1. 1Raw100
  2. 2SmackDown60
  3. 3Legend45

Fewest total cards

Teams least likely to appear
  1. 1NXT UK20
  2. 2WWE55
  3. 3SmackDown340

Best hit density

Most hits per 100 cards
  1. 1WWE27.3/100
  2. 2Raw22.5/100
  3. 3SmackDown17.6/100

Hidden value

Hit share beats card share by 2+ points
  1. 1Raw+13.8pp
  2. 2SmackDown+3.8pp
  3. 3WWE+2.8pp

Top players in this break

Most hits across every team
  1. 1AJ Styles — Raw5
  2. 2Alexa Bliss — Raw5
  3. 3Asuka — Raw5

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/10 info
/49 info
/99 info
/149 info
/199 info
Raw445255100100002027.1%40.8%205257523737
Legend395216454500924%18.4%93949394040
NXT 2.0395206252500524%10.2%54143413838
SmackDown3401906060001220.7%24.5%123842383030
WWE553215150033.3%6.1%377744
NXT UK2010000001.2%0%022222
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.