- 1Raw2430
- 2NXT 2.02187
- 3Legend2000
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Raw1405
- 2NXT 2.01210
- 3SmackDown1101
- 1Raw303
- 2NXT 2.0273
- 3Legend246
- 1NXT 2.0412
- 2Raw342
- 3SmackDown273
- 1Raw725
- 2NXT 2.0593
- 3SmackDown526
- 1WWE300
- 2NXT UK816
- 3SmackDown1934
- 1NXT UK31.1/100
- 2Raw29.8/100
- 3SmackDown27.2/100
- 1Raw+2.9pp
- 1Becky Lynch — Raw34
- 2Brock Lesnar — SmackDown33
- 3Drew McIntyre — SmackDown33
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 2430 | 1405 | 725 | 342 | 176 | 0 | 303 | 25.1% | 28.1% | 303 | 130 | 72 | 375 | 201 | 21 | 107 | 21 | 61 | 21 | 43 | 25 | 25 | |
| NXT 2.0 | 2187 | 1210 | 593 | 412 | 0 | 0 | 273 | 22.6% | 23% | 273 | 112 | 70 | 342 | 148 | 22 | 88 | 22 | 43 | 22 | 22 | 23 | 23 | |
| Legend | 2000 | 1069 | 429 | 240 | 0 | 0 | 246 | 20.7% | 16.6% | 246 | 96 | 64 | 310 | 120 | 22 | 73 | 22 | 30 | 22 | 22 | 21 | 21 | |
| SmackDown | 1934 | 1101 | 526 | 273 | 92 | 0 | 226 | 20% | 20.4% | 226 | 104 | 59 | 285 | 144 | 20 | 95 | 20 | 51 | 20 | 31 | 23 | 23 | |
| NXT UK | 816 | 463 | 254 | 192 | 0 | 0 | 113 | 8.4% | 9.8% | 113 | 37 | 24 | 137 | 61 | 13 | 24 | 13 | 7 | 13 | 13 | 4 | 4 | |
| WWE | 300 | 163 | 56 | 24 | 4 | 0 | 32 | 3.1% | 2.2% | 32 | 19 | 11 | 44 | 20 | 2 | 13 | 2 | 7 | 2 | 3 | 4 | 4 | |
| Break total | 9667 | 5411 | 2583 | 1483 | 272 | 0 | 1193 | 100% | 100% | 1193 | 498 | 300 | 1493 | 694 | 100 | 400 | 100 | 199 | 100 | 134 | 100 | 100 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
