2023 Panini Wwe Donruss Elite

Break Analyzer Report

4527Total cards
1166Hits
3195Numbered
5231-of-1s
5Teams

Your break

2023 Panini Wwe Donruss Elite

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Legend1608
  2. 2Raw958
  3. 3SmackDown951

Most numbered

Most serial-numbered cards
  1. 1Legend1164
  2. 2Raw672
  3. 3SmackDown667

Most 1/1s

Most one-of-one cards
  1. 1Legend196
  2. 2NXT119
  3. 3SmackDown102

Most autos

Most autograph cards
  1. 1Legend346
  2. 2NXT218
  3. 3SmackDown117

Most hits

Autos + relics + 1/1s combined
  1. 1Legend468
  2. 2NXT300
  3. 3SmackDown198

Fewest total cards

Teams least likely to appear
  1. 1WWE192
  2. 2NXT902
  3. 3SmackDown951

Best hit density

Most hits per 100 cards
  1. 1NXT33.3/100
  2. 2Legend29.1/100
  3. 3SmackDown20.8/100

Hidden value

Hit share beats card share by 2+ points
  1. 1NXT+5.8pp
  2. 2Legend+4.6pp

Top players in this break

Most hits across every team
  1. 1Stone Cold Steve Austin — Legend19
  2. 2John Cena — Legend15
  3. 3Hulk Hogan — Legend14

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/10 info
/24 info
/25 info
/49 info
/53 info
/75 info
/80 info
/99 info
/149 info
/275 info
Legend160811644683460019635.5%40.1%196196100173150505050995050
Raw9586721941140010121.2%16.6%101101708884353535533535
SmackDown9516671981170010221%17%102103629491313131603131
NXT9026233002180011919.9%25.7%119119567978282828322828
WWE192135361800214.2%3.1%21211218186661566
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.