- 1Legend1608
- 2Raw958
- 3SmackDown951
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend1164
- 2Raw672
- 3SmackDown667
- 1Legend196
- 2NXT119
- 3SmackDown102
- 1Legend346
- 2NXT218
- 3SmackDown117
- 1Legend468
- 2NXT300
- 3SmackDown198
- 1WWE192
- 2NXT902
- 3SmackDown951
- 1NXT33.3/100
- 2Legend29.1/100
- 3SmackDown20.8/100
- 1NXT+5.8pp
- 2Legend+4.6pp
- 1Stone Cold Steve Austin — Legend19
- 2John Cena — Legend15
- 3Hulk Hogan — Legend14
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 1608 | 1164 | 468 | 346 | 0 | 0 | 196 | 35.5% | 40.1% | 196 | 196 | 100 | 173 | 150 | 50 | 50 | 50 | 99 | 50 | 50 | |
| Raw | 958 | 672 | 194 | 114 | 0 | 0 | 101 | 21.2% | 16.6% | 101 | 101 | 70 | 88 | 84 | 35 | 35 | 35 | 53 | 35 | 35 | |
| SmackDown | 951 | 667 | 198 | 117 | 0 | 0 | 102 | 21% | 17% | 102 | 103 | 62 | 94 | 91 | 31 | 31 | 31 | 60 | 31 | 31 | |
| NXT | 902 | 623 | 300 | 218 | 0 | 0 | 119 | 19.9% | 25.7% | 119 | 119 | 56 | 79 | 78 | 28 | 28 | 28 | 32 | 28 | 28 | |
| WWE | 192 | 135 | 36 | 18 | 0 | 0 | 21 | 4.2% | 3.1% | 21 | 21 | 12 | 18 | 18 | 6 | 6 | 6 | 15 | 6 | 6 | |
| Break total | 4527 | 3195 | 1166 | 792 | 0 | 0 | 523 | 100% | 100% | 523 | 524 | 300 | 436 | 412 | 150 | 150 | 150 | 250 | 150 | 150 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
