- 1Legend1690
- 2SmackDown1626
- 3Raw1497
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend1278
- 2SmackDown1247
- 3Raw1179
- 1Legend212
- 2SmackDown210
- 3Raw205
- 1Legend375
- 2Raw332
- 3SmackDown317
- 1Legend520
- 2Raw466
- 3SmackDown463
- 1WWE270
- 2NXT779
- 3Raw1497
- 1NXT32.6/100
- 2Raw31.1/100
- 3Legend30.8/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Rhea Ripley — Raw28
- 2The American Nightmare Cody Rhodes — Raw27
- 3Becky Lynch — Raw25
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 1690 | 1278 | 520 | 375 | 3 | 0 | 212 | 28.8% | 29.2% | 212 | 0 | 0 | 212 | 211 | 159 | 113 | 145 | 176 | 50 | |
| SmackDown | 1626 | 1247 | 463 | 317 | 27 | 1 | 210 | 27.7% | 26% | 210 | 0 | 1 | 210 | 180 | 162 | 110 | 156 | 168 | 50 | |
| Raw | 1497 | 1179 | 466 | 332 | 27 | 1 | 205 | 25.5% | 26.2% | 205 | 2 | 1 | 199 | 163 | 155 | 101 | 151 | 146 | 56 | |
| NXT | 779 | 607 | 254 | 187 | 0 | 8 | 100 | 13.3% | 14.3% | 100 | 0 | 8 | 100 | 91 | 82 | 52 | 70 | 71 | 33 | |
| WWE | 270 | 207 | 79 | 56 | 0 | 0 | 33 | 4.6% | 4.4% | 33 | 0 | 0 | 33 | 32 | 28 | 19 | 24 | 29 | 9 | |
| Break total | 5862 | 4518 | 1782 | 1267 | 57 | 10 | 760 | 100% | 100% | 760 | 2 | 10 | 754 | 677 | 586 | 395 | 546 | 590 | 198 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
