2023 Panini Wwe Impeccable

Break Analyzer Report

2335Total cards
1273Hits
2335Numbered
4851-of-1s
5Teams

Your break

2023 Panini Wwe Impeccable

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Raw735
  2. 2Legend719
  3. 3SmackDown497

Most numbered

Most serial-numbered cards
  1. 1Raw735
  2. 2Legend719
  3. 3SmackDown497

Most 1/1s

Most one-of-one cards
  1. 1Legend172
  2. 2Raw136
  3. 3SmackDown93

Most autos

Most autograph cards
  1. 1Raw361
  2. 2SmackDown269
  3. 3NXT226

Most hits

Autos + relics + 1/1s combined
  1. 1Raw432
  2. 2SmackDown322
  3. 3NXT244

Fewest total cards

Teams least likely to appear
  1. 1WWE65
  2. 2NXT320
  3. 3SmackDown497

Best hit density

Most hits per 100 cards
  1. 1NXT76.3/100
  2. 2SmackDown64.8/100
  3. 3Raw58.8/100

Hidden value

Hit share beats card share by 2+ points
  1. 1NXT+5.5pp
  2. 2SmackDown+4pp
  3. 3Raw+2.5pp

Top players in this break

Most hits across every team
  1. 1Roman Reigns — SmackDown21
  2. 2Charlotte Flair — SmackDown21
  3. 3Alexa Bliss — Raw20

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/2 info
/3 info
/4 info
/5 info
/6 info
/7 info
/8 info
/9 info
/10 info
/11 info
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/20 info
/21 info
/22 info
/25 info
/35 info
/49 info
/60 info
/75 info
/78 info
/84 info
/85 info
/87 info
/88 info
/90 info
/91 info
/92 info
/93 info
/94 info
/96 info
/98 info
/99 info
Raw735735432361232013631.5%33.9%136002262000012001009000214121608605900000000000052
Legend719719240750017230.8%18.9%17240416412113020201213011138593838613121122341126
SmackDown49749732226918209321.3%25.3%930119350000790001710110289396003700000000000032
NXT3203202442264406913.7%19.2%69001180000650000000000067161904500000000000020
WWE6565362660152.8%2.8%150014000010100000100001094060000000000004
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.