- 1Raw1937
- 2NXT 2.01924
- 3SmackDown1919
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1NXT 2.01239
- 2Raw1211
- 3SmackDown1209
- 1Legend169
- 2Raw165
- 3SmackDown163
- 1Legend538
- 2SmackDown498
- 3Raw474
- 1Legend610
- 2SmackDown571
- 3Raw552
- 1NXT129
- 2WWE310
- 3Legend1621
- 1NXT38.8/100
- 2Legend37.6/100
- 3SmackDown29.8/100
- 1Legend+5.8pp
- 1Roxanne Perez — NXT 2.025
- 2Stone Cold Steve Austin — Legend16
- 3Undertaker — Legend15
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 1937 | 1211 | 552 | 474 | 0 | 0 | 165 | 24.7% | 23.9% | 165 | 49 | 49 | 223 | 49 | 0 | 249 | 0 | 91 | 140 | 49 | 98 | 49 | |
| NXT 2.0 | 1924 | 1239 | 467 | 405 | 0 | 0 | 130 | 24.6% | 20.2% | 130 | 60 | 60 | 223 | 60 | 0 | 218 | 0 | 94 | 154 | 60 | 120 | 60 | |
| SmackDown | 1919 | 1209 | 571 | 498 | 0 | 0 | 163 | 24.5% | 24.8% | 163 | 49 | 49 | 227 | 49 | 3 | 240 | 0 | 92 | 141 | 49 | 98 | 49 | |
| Legend | 1621 | 996 | 610 | 538 | 0 | 0 | 169 | 20.7% | 26.4% | 169 | 29 | 29 | 216 | 29 | 3 | 224 | 2 | 75 | 104 | 29 | 58 | 29 | |
| WWE | 310 | 197 | 60 | 49 | 0 | 0 | 20 | 4% | 2.6% | 20 | 10 | 10 | 31 | 10 | 1 | 37 | 0 | 14 | 24 | 10 | 20 | 10 | |
| NXT | 129 | 83 | 50 | 46 | 0 | 0 | 12 | 1.6% | 2.2% | 12 | 3 | 3 | 18 | 3 | 0 | 15 | 0 | 7 | 10 | 3 | 6 | 3 | |
| Break total | 7837 | 4932 | 2307 | 2007 | 0 | 0 | 658 | 100% | 100% | 658 | 200 | 200 | 937 | 200 | 7 | 982 | 2 | 373 | 573 | 200 | 400 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
