2023 Panini Wwe Revolution 22 23

Break Analyzer Report

2522Total cards
497Hits
1498Numbered
3001-of-1s
6Teams

Your break

2023 Panini Wwe Revolution 22 23

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Raw798
  2. 2Legend644
  3. 3SmackDown601

Most numbered

Most serial-numbered cards
  1. 1Raw482
  2. 2Legend388
  3. 3SmackDown356

Most 1/1s

Most one-of-one cards
  1. 1Raw99
  2. 2Legend80
  3. 3SmackDown71

Most autos

Most autograph cards
  1. 1Raw100
  2. 2Legend77
  3. 3SmackDown55

Most hits

Autos + relics + 1/1s combined
  1. 1Raw179
  2. 2Legend141
  3. 3SmackDown115

Fewest total cards

Teams least likely to appear
  1. 1WWE84
  2. 2NXT89
  3. 3NXT 2.0317

Best hit density

Most hits per 100 cards
  1. 1WWE26.2/100
  2. 2Raw22.4/100
  3. 3Legend21.9/100

Hidden value

Hit share beats card share by 2+ points
  1. 1Raw+4.4pp
  2. 2Legend+2.8pp

Top players in this break

Most hits across every team
  1. 1AJ Styles — Raw9
  2. 2Becky Lynch — Raw9
  3. 3Roman Reigns — SmackDown9

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/10 info
/49 info
/99 info
/149 info
/199 info
Raw798482179100009931.6%36%999999994343
Legend64438814177008025.5%28.4%807979803535
SmackDown60135611555007123.8%23.1%717171713636
NXT 2.0317178320003212.6%6.4%323232322525
NXT8950900093.5%1.8%999977
WWE8450221500103.3%4.4%1010101055
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.