- 1Raw798
- 2Legend644
- 3SmackDown601
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Raw482
- 2Legend388
- 3SmackDown356
- 1Raw99
- 2Legend80
- 3SmackDown71
- 1Raw100
- 2Legend77
- 3SmackDown55
- 1Raw179
- 2Legend141
- 3SmackDown115
- 1WWE84
- 2NXT89
- 3NXT 2.0317
- 1WWE26.2/100
- 2Raw22.4/100
- 3Legend21.9/100
- 1Raw+4.4pp
- 2Legend+2.8pp
- 1AJ Styles — Raw9
- 2Becky Lynch — Raw9
- 3Roman Reigns — SmackDown9
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 798 | 482 | 179 | 100 | 0 | 0 | 99 | 31.6% | 36% | 99 | 99 | 99 | 99 | 43 | 43 | |
| Legend | 644 | 388 | 141 | 77 | 0 | 0 | 80 | 25.5% | 28.4% | 80 | 79 | 79 | 80 | 35 | 35 | |
| SmackDown | 601 | 356 | 115 | 55 | 0 | 0 | 71 | 23.8% | 23.1% | 71 | 71 | 71 | 71 | 36 | 36 | |
| NXT 2.0 | 317 | 178 | 32 | 0 | 0 | 0 | 32 | 12.6% | 6.4% | 32 | 32 | 32 | 32 | 25 | 25 | |
| NXT | 89 | 50 | 9 | 0 | 0 | 0 | 9 | 3.5% | 1.8% | 9 | 9 | 9 | 9 | 7 | 7 | |
| WWE | 84 | 50 | 22 | 15 | 0 | 0 | 10 | 3.3% | 4.4% | 10 | 10 | 10 | 10 | 5 | 5 | |
| Break total | 2522 | 1498 | 497 | 247 | 0 | 0 | 300 | 100% | 100% | 300 | 299 | 299 | 300 | 150 | 150 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
