- 1Legend3048
- 2Raw2661
- 3SmackDown2483
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend1772
- 2Raw1598
- 3SmackDown1487
- 1Legend216
- 2Raw213
- 3SmackDown192
- 1Legend684
- 2NXT416
- 3SmackDown352
- 1Legend828
- 2Raw667
- 3SmackDown622
- 1WWE134
- 2NXT2186
- 3SmackDown2483
- 1WWE32.8/100
- 2Legend27.2/100
- 3NXT25.8/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Kevin Owens — Raw29
- 2Becky Lynch — Raw28
- 3Alexa Bliss — Raw28
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 3048 | 1772 | 828 | 684 | 0 | 0 | 216 | 29% | 30.4% | 216 | 34 | 27 | 234 | 29 | 90 | 442 | 193 | 71 | 139 | 44 | 29 | 83 | 29 | 27 | 29 | 27 | 29 | |
| Raw | 2661 | 1598 | 667 | 340 | 182 | 0 | 213 | 25.3% | 24.5% | 213 | 25 | 22 | 146 | 27 | 74 | 429 | 160 | 51 | 155 | 24 | 27 | 120 | 27 | 22 | 27 | 22 | 27 | |
| SmackDown | 2483 | 1487 | 622 | 352 | 143 | 0 | 192 | 23.6% | 22.8% | 192 | 27 | 26 | 141 | 21 | 74 | 384 | 155 | 53 | 150 | 18 | 21 | 110 | 21 | 26 | 21 | 26 | 21 | |
| NXT | 2186 | 1301 | 565 | 416 | 36 | 0 | 168 | 20.8% | 20.7% | 168 | 14 | 23 | 147 | 22 | 59 | 318 | 148 | 49 | 130 | 8 | 22 | 81 | 22 | 23 | 22 | 23 | 22 | |
| WWE | 134 | 82 | 44 | 38 | 0 | 0 | 10 | 1.3% | 1.6% | 10 | 0 | 2 | 11 | 1 | 3 | 18 | 9 | 4 | 9 | 2 | 1 | 5 | 1 | 2 | 1 | 2 | 1 | |
| Break total | 10512 | 6240 | 2726 | 1830 | 361 | 0 | 799 | 100% | 100% | 799 | 100 | 100 | 679 | 100 | 300 | 1591 | 665 | 228 | 583 | 96 | 100 | 399 | 100 | 100 | 100 | 100 | 100 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
