- 1Raw1073
- 2Legend1072
- 3SmackDown742
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Raw1073
- 2Legend1072
- 3SmackDown742
- 1Legend211
- 2Raw195
- 3SmackDown143
- 1Legend382
- 2Raw326
- 3SmackDown233
- 1Raw807
- 2Legend684
- 3SmackDown548
- 1WWE189
- 2NXT305
- 3SmackDown742
- 1NXT82/100
- 2Raw75.2/100
- 3SmackDown73.9/100
No hidden-value teams in this break — hit share tracks card share closely across the board.
- 1Bianca Belair — SmackDown55
- 2"The American Nightmare" Cody Rhodes — SmackDown49
- 3Asuka — Raw49
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Raw | 1073 | 1073 | 807 | 326 | 511 | 0 | 195 | 32% | 33.6% | 195 | 48 | 165 | 5 | 168 | 168 | 0 | 0 | 169 | 30 | 125 | |
| Legend | 1072 | 1072 | 684 | 382 | 304 | 0 | 211 | 31.9% | 28.5% | 211 | 20 | 150 | 18 | 150 | 166 | 1 | 0 | 166 | 61 | 129 | |
| SmackDown | 742 | 742 | 548 | 233 | 321 | 0 | 143 | 22.1% | 22.8% | 143 | 27 | 114 | 6 | 113 | 118 | 0 | 1 | 119 | 23 | 78 | |
| NXT | 305 | 305 | 250 | 78 | 162 | 0 | 57 | 9.1% | 10.4% | 57 | 20 | 46 | 0 | 46 | 46 | 0 | 0 | 46 | 0 | 44 | |
| WWE | 189 | 189 | 139 | 37 | 94 | 0 | 40 | 5.6% | 5.8% | 40 | 11 | 29 | 2 | 29 | 31 | 1 | 0 | 28 | 3 | 15 | |
| Break total | 3356 | 3356 | 2403 | 1056 | 1367 | 0 | 641 | 100% | 100% | 641 | 126 | 499 | 31 | 501 | 524 | 2 | 1 | 523 | 117 | 391 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
