2024 Panini Wwe Photo Genic

Break Analyzer Report

2924Total cards
824Hits
2544Numbered
3901-of-1s
5Teams

Your break

2024 Panini Wwe Photo Genic

Highlights

The standout pulls, ranked.

Most total cards

Teams projected to receive the most cards
  1. 1Legend1139
  2. 2Raw802
  3. 3SmackDown522

Most numbered

Most serial-numbered cards
  1. 1Legend990
  2. 2Raw697
  3. 3SmackDown455

Most 1/1s

Most one-of-one cards
  1. 1Legend153
  2. 2Raw109
  3. 3SmackDown70

Most autos

Most autograph cards
  1. 1Legend182
  2. 2Raw166
  3. 3SmackDown96

Most hits

Autos + relics + 1/1s combined
  1. 1Legend304
  2. 2Raw246
  3. 3SmackDown149

Fewest total cards

Teams least likely to appear
  1. 1WWE105
  2. 2NXT360
  3. 3SmackDown522

Best hit density

Most hits per 100 cards
  1. 1WWE38.1/100
  2. 2Raw30.7/100
  3. 3SmackDown28.5/100

Hidden value

Hit share beats card share by 2+ points
  1. 1Raw+2.4pp

Top players in this break

Most hits across every team
  1. 1Iron Sheik — Legend13
  2. 2Shawn Michaels — Legend12
  3. 3"Stone Cold" Steve Austin — Legend11

All teams

Hover any column header for what it means. Click a row for player detail.
Team
Count info
#d info
Hits info
Autos info
Relics info
RCs info
1/1s info
Card % info
Hit % info
/1 info
/5 info
/6 info
/10 info
/13 info
/25 info
/49 info
/75 info
/99 info
Legend11399903041820015339%36.9%15315375153311537512275
Raw8026972461660010927.4%29.9%1091095210925109528052
SmackDown52245514996007017.9%18.1%707036701470365336
NXT3603168954004412.3%10.8%44443244944323532
WWE10590403000153.6%4.9%15155155155105
Card % and Hit % describe the checklist, not the odds. They show each team's share of what's printed in these sets — exact from the checklist. They are not the probability of pulling a card, which would require print runs Panini doesn't publish.

Methodology

Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.

Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.

Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.

Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.