- 1Legend1139
- 2Raw802
- 3SmackDown522
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend990
- 2Raw697
- 3SmackDown455
- 1Legend153
- 2Raw109
- 3SmackDown70
- 1Legend182
- 2Raw166
- 3SmackDown96
- 1Legend304
- 2Raw246
- 3SmackDown149
- 1WWE105
- 2NXT360
- 3SmackDown522
- 1WWE38.1/100
- 2Raw30.7/100
- 3SmackDown28.5/100
- 1Raw+2.4pp
- 1Iron Sheik — Legend13
- 2Shawn Michaels — Legend12
- 3"Stone Cold" Steve Austin — Legend11
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 1139 | 990 | 304 | 182 | 0 | 0 | 153 | 39% | 36.9% | 153 | 153 | 75 | 153 | 31 | 153 | 75 | 122 | 75 | |
| Raw | 802 | 697 | 246 | 166 | 0 | 0 | 109 | 27.4% | 29.9% | 109 | 109 | 52 | 109 | 25 | 109 | 52 | 80 | 52 | |
| SmackDown | 522 | 455 | 149 | 96 | 0 | 0 | 70 | 17.9% | 18.1% | 70 | 70 | 36 | 70 | 14 | 70 | 36 | 53 | 36 | |
| NXT | 360 | 316 | 89 | 54 | 0 | 0 | 44 | 12.3% | 10.8% | 44 | 44 | 32 | 44 | 9 | 44 | 32 | 35 | 32 | |
| WWE | 105 | 90 | 40 | 30 | 0 | 0 | 15 | 3.6% | 4.9% | 15 | 15 | 5 | 15 | 5 | 15 | 5 | 10 | 5 | |
| Break total | 2924 | 2544 | 824 | 524 | 0 | 0 | 390 | 100% | 100% | 390 | 390 | 200 | 390 | 84 | 390 | 200 | 300 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
