- 1NXT2515
- 2Legend2505
- 3Raw2124
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1NXT1911
- 2Legend1840
- 3Raw1613
- 1NXT352
- 2Legend341
- 3Raw279
- 1NXT688
- 2Legend566
- 3SmackDown345
- 1NXT915
- 2Legend799
- 3SmackDown537
- 1WWE229
- 2SmackDown1905
- 3Raw2124
- 1NXT36.4/100
- 2Legend31.9/100
- 3SmackDown28.2/100
- 1NXT+5.1pp
- 1Hulk Hogan — Legend21
- 2Undertaker — Legend20
- 3John Cena — Legend20
All teams
Hover any column header for what it means. Click a row for player detail.Team | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NXT | 2515 | 1911 | 915 | 688 | 0 | 0 | 352 | 27.1% | 32.2% | 352 | 11 | 108 | 54 | 313 | 54 | 247 | 54 | 170 | 54 | 170 | 54 | 108 | 54 | 54 | 54 | |
| Legend | 2505 | 1840 | 799 | 566 | 0 | 0 | 341 | 27% | 28.1% | 341 | 31 | 92 | 46 | 341 | 46 | 293 | 46 | 143 | 46 | 139 | 46 | 92 | 46 | 46 | 46 | |
| Raw | 2124 | 1613 | 532 | 309 | 0 | 0 | 279 | 22.9% | 18.7% | 279 | 27 | 102 | 51 | 218 | 51 | 221 | 51 | 128 | 51 | 128 | 51 | 102 | 51 | 51 | 51 | |
| SmackDown | 1905 | 1442 | 537 | 345 | 0 | 0 | 255 | 20.6% | 18.9% | 255 | 14 | 88 | 44 | 211 | 44 | 196 | 44 | 119 | 44 | 119 | 44 | 88 | 44 | 44 | 44 | |
| WWE | 229 | 172 | 64 | 42 | 0 | 0 | 30 | 2.5% | 2.3% | 30 | 3 | 10 | 5 | 28 | 5 | 23 | 5 | 14 | 5 | 14 | 5 | 10 | 5 | 5 | 5 | |
| Break total | 9270 | 6970 | 2839 | 1942 | 0 | 0 | 1255 | 100% | 100% | 1255 | 84 | 400 | 200 | 1109 | 200 | 978 | 200 | 574 | 200 | 570 | 200 | 400 | 200 | 200 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
