- 1Legend4045
- 2Raw2697
- 3SmackDown1885
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend2496
- 2Raw1825
- 3SmackDown1248
- 1Legend224
- 2Raw215
- 3SmackDown137
- 1Raw542
- 2NXT441
- 3Legend426
- 1Raw859
- 2Legend611
- 3NXT558
- 1WWE778
- 2NXT1829
- 3SmackDown1885
- 1Raw31.9/100
- 2NXT30.5/100
- 3SmackDown23.9/100
- 1Raw+8.5pp
- 2NXT+4.8pp
- 1Rhea Ripley — Raw31
- 2Sami Zayn — Raw29
- 3Becky Lynch — Raw27
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 4045 | 2496 | 611 | 426 | 0 | 0 | 224 | 36% | 23.1% | 224 | 217 | 254 | 630 | 224 | 19 | 273 | 42 | 273 | 42 | 74 | 42 | 49 | 42 | 91 | |
| Raw | 2697 | 1825 | 859 | 542 | 183 | 0 | 215 | 24% | 32.5% | 215 | 171 | 116 | 418 | 207 | 43 | 231 | 21 | 232 | 21 | 51 | 21 | 18 | 21 | 39 | |
| SmackDown | 1885 | 1248 | 451 | 260 | 95 | 0 | 137 | 16.8% | 17.1% | 137 | 100 | 94 | 300 | 137 | 19 | 153 | 18 | 152 | 16 | 40 | 16 | 17 | 16 | 33 | |
| NXT | 1829 | 1176 | 558 | 441 | 34 | 0 | 132 | 16.3% | 21.1% | 132 | 138 | 92 | 284 | 129 | 8 | 142 | 13 | 142 | 13 | 24 | 13 | 10 | 13 | 23 | |
| WWE | 778 | 495 | 166 | 89 | 40 | 0 | 52 | 6.9% | 6.3% | 52 | 40 | 44 | 122 | 51 | 8 | 58 | 8 | 57 | 8 | 11 | 8 | 6 | 8 | 14 | |
| Break total | 11234 | 7240 | 2645 | 1758 | 352 | 0 | 760 | 100% | 100% | 760 | 666 | 600 | 1754 | 748 | 97 | 857 | 102 | 856 | 100 | 200 | 100 | 100 | 100 | 200 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
