- 1Legend1300
- 2Raw822
- 3SmackDown560
Break Analyzer Report
Your break
Highlights
The standout pulls, ranked.- 1Legend1289
- 2Raw816
- 3SmackDown558
- 1Legend155
- 2Raw96
- 3SmackDown67
- 1Legend529
- 2Raw480
- 3SmackDown334
- 1Legend624
- 2Raw522
- 3SmackDown362
- 1WWE225
- 2NXT426
- 3SmackDown560
- 1WWE84/100
- 2SmackDown64.6/100
- 3Raw63.5/100
- 1WWE+3.1pp
- 2Raw+2.6pp
- 3SmackDown+2.1pp
- 1Bianca Belair — SmackDown33
- 2"The American Nightmare" Cody Rhodes — SmackDown28
- 3Asuka — Raw28
All teams
Hover any column header for what it means. Click a row for player detail.Team | |||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Legend | 1300 | 1289 | 624 | 529 | 0 | 0 | 155 | 39% | 32.6% | 155 | 95 | 60 | 95 | 155 | 95 | 215 | 60 | 155 | 0 | 95 | 0 | 0 | 57 | 0 | 0 | 8 | 44 | 0 | |
| Raw | 822 | 816 | 522 | 480 | 336 | 0 | 96 | 24.7% | 27.3% | 96 | 42 | 54 | 42 | 96 | 42 | 150 | 54 | 96 | 0 | 42 | 0 | 3 | 39 | 0 | 0 | 7 | 41 | 12 | |
| SmackDown | 560 | 558 | 362 | 334 | 255 | 0 | 67 | 16.8% | 18.9% | 67 | 28 | 39 | 28 | 67 | 28 | 105 | 38 | 66 | 0 | 28 | 1 | 0 | 31 | 1 | 1 | 2 | 24 | 4 | |
| NXT | 426 | 426 | 216 | 186 | 186 | 0 | 51 | 12.8% | 11.3% | 51 | 30 | 21 | 30 | 51 | 30 | 72 | 21 | 51 | 1 | 30 | 0 | 0 | 9 | 0 | 0 | 0 | 18 | 11 | |
| WWE | 225 | 224 | 189 | 184 | 96 | 0 | 26 | 6.8% | 9.9% | 26 | 5 | 21 | 5 | 26 | 5 | 47 | 21 | 26 | 0 | 5 | 0 | 0 | 17 | 0 | 0 | 2 | 14 | 4 | |
| Break total | 3333 | 3313 | 1913 | 1713 | 873 | 0 | 395 | 100% | 100% | 395 | 200 | 195 | 200 | 395 | 200 | 589 | 194 | 394 | 1 | 200 | 1 | 3 | 153 | 1 | 1 | 19 | 141 | 31 | |
Methodology
Card % / Hit % — share, not odds. Card % and Hit % are each team's share of the checklist — the cards printed in these sets — computed exactly from what's listed. They are not the probability of pulling any given card, which would require print runs Panini doesn't publish.
Implied value. "Value" here means checklist-defined scarcity, not market price — a card counts as a hit if it's serial-numbered, an autograph, or a memorabilia relic. Packaddx doesn't price cards, so these numbers describe what's printed, not what it's worth.
Multi-team cards. A card printed with more than one team (e.g. a dual-team insert) counts under every team it's printed for, so per-team totals can add up to more than the break's overall card count. Each physical card is still only counted once in the break's totals.
Team attribution. A card is attributed to whichever team is printed on it at the time of the set's release — not a player's current or most recent team.
